-- MultiBotOptions.lua
-- print("MultiBotOptions.lua loaded")

local PANEL_NAME = "MultiBotOptionsPanel"

local function round(x, step) step = step or 1; return math.floor(x/step + 0.5)*step end

local function optL(key)
  return MultiBot.L(key)
end

local function optLF(key, fallback)
  local value = optL(key)
  if not value or value == "" or value == key then
    return fallback
  end
  return value
end

local function secondsLabel(value)
  local suffix = MultiBot.L("options.seconds_suffix")
  return string.format("%.1f %s", value, suffix)
end

local function mainBarAutoHideDelayLabel(value)
  return string.format("%d %s", round(value, 1), MultiBot.L("options.seconds_suffix"))
end

local function getAceGUI()
  if type(LibStub) ~= "table" then return nil end
  return LibStub("AceGUI-3.0", true)
end

local function formatSliderLabel(baseLabel, valueLabel)
  return string.format("%s (%s)", baseLabel, valueLabel)
end

local function debugCall(method, ...)
  if not MultiBot.Debug then return end
  local fn = MultiBot.Debug[method]
  if type(fn) == "function" then
    fn(...)
  end
end

local function getSavedLayoutOwners()
  if not MultiBot.GetSavedMainBarLayoutOwners then
    return {}
  end
  local owners = MultiBot.GetSavedMainBarLayoutOwners()
  local currentPlayer = UnitName and UnitName("player") or nil
  local currentRealm = GetRealmName and GetRealmName() or nil
  local currentOwner = currentPlayer
  if type(currentPlayer) == "string" and currentPlayer ~= "" and type(currentRealm) == "string" and currentRealm ~= "" then
    currentOwner = currentPlayer .. "-" .. currentRealm
  end

  if type(currentOwner) ~= "string" or currentOwner == "" then
    return owners
  end

  local ordered = {}
  for _, owner in ipairs(owners) do
    if owner == currentOwner then
      table.insert(ordered, 1, owner)
    else
      table.insert(ordered, owner)
    end
  end
  return ordered
end

local function importLayoutOwner(ownerKey)
  if not MultiBot.ImportSavedMainBarLayout then
    return false, "import_indisponible"
  end
  return MultiBot.ImportSavedMainBarLayout(ownerKey)
end

local function makeSlider(parent, key, label, minV, maxV, step, y)
  local name = PANEL_NAME .. "_" .. key .. "_Slider"
  local s = CreateFrame("Slider", name, parent, "OptionsSliderTemplate")
  s:SetPoint("TOPLEFT", 16, y)
  s:SetMinMaxValues(minV, maxV)
  s:SetValueStep(step)
  if s.SetObeyStepOnDrag then s:SetObeyStepOnDrag(true) end
  s:SetWidth(300)

  _G[name .. "Text"]:SetText(label)
  _G[name .. "Low"]:SetText(secondsLabel(minV))
  _G[name .. "High"]:SetText(secondsLabel(maxV))

  local val = parent:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
  val:SetPoint("TOP", s, "BOTTOM", 0, 0)

  local function refresh()
    local v = MultiBot.GetTimer(key)
    s:SetValue(v)
    val:SetText(secondsLabel(v))
  end

  s:SetScript("OnValueChanged", function(self, v)
    v = round(v, step)
    self:SetValue(v)
    MultiBot.SetTimer(key, v)
    val:SetText(secondsLabel(v))
  end)

  s._refresh = refresh
  return s
end

local function makeThrottleSlider(parent, key, label, minV, maxV, step, y)
  local name = PANEL_NAME .. "_" .. key .. "_Slider"
  local s = CreateFrame("Slider", name, parent, "OptionsSliderTemplate")
  s:SetPoint("TOPLEFT", 16, y)
  s:SetMinMaxValues(minV, maxV)
  s:SetValueStep(step)
  if s.SetObeyStepOnDrag then s:SetObeyStepOnDrag(true) end
  s:SetWidth(300)

  _G[name .. "Text"]:SetText(label)
  _G[name .. "Low"]:SetText(tostring(minV))
  _G[name .. "High"]:SetText(tostring(maxV))

  local val = parent:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
  val:SetPoint("TOP", s, "BOTTOM", 0, 0)

  local function getValue()
    if key == "thr_rate" then return MultiBot.GetThrottleRate() else return MultiBot.GetThrottleBurst() end
  end

  local function setValue(v)
    if key == "thr_rate" then MultiBot.SetThrottleRate(v) else MultiBot.SetThrottleBurst(v) end
  end

  local function refresh()
    local v = getValue()
    s:SetValue(v)
    val:SetText(tostring(v))
  end

  s:SetScript("OnValueChanged", function(self, v)
    v = round(v, step)
    self:SetValue(v)
    setValue(v)
    val:SetText(tostring(v))
  end)

  s._refresh = refresh
  return s
end

local function buildLegacyOptionsContent(panel)
  if panel._legacyInitialized then return end
  panel._legacyInitialized = true

  local scrollFrame = CreateFrame("ScrollFrame", PANEL_NAME .. "ScrollFrame", panel, "UIPanelScrollFrameTemplate")
  scrollFrame:SetPoint("TOPLEFT", 3, -4)
  scrollFrame:SetPoint("BOTTOMRIGHT", -27, 4)

  local scrollChild = CreateFrame("Frame", PANEL_NAME .. "ScrollChild", scrollFrame)
  scrollChild:SetSize(1, 1)
  scrollFrame:SetScrollChild(scrollChild)

  local minimapConfig = MultiBot.GetMinimapConfig and MultiBot.GetMinimapConfig() or { hide = false }
  local mainBarMoveLocked = MultiBot.GetMainBarMoveLocked and MultiBot.GetMainBarMoveLocked() or true
  local disableAutoCollapse = MultiBot.GetDisableAutoCollapse and MultiBot.GetDisableAutoCollapse() or false
  local mainBarAutoHideEnabled = MultiBot.GetMainBarAutoHideEnabled and MultiBot.GetMainBarAutoHideEnabled() or false
  local mainBarAutoHideDelay = MultiBot.GetMainBarAutoHideDelay and MultiBot.GetMainBarAutoHideDelay() or 60
  local lootMasterUIEnabled = MultiBot.GetLootMasterUIEnabled and MultiBot.GetLootMasterUIEnabled() or true

  local strataDropDown = CreateFrame("Frame", "MultiBotStrataDropDown", scrollChild, "UIDropDownMenuTemplate")

  local chkMinimapHide = CreateFrame("CheckButton", "MultiBot_MinimapHideCheck", scrollChild, "InterfaceOptionsCheckButtonTemplate")
  chkMinimapHide:SetPoint("TOPLEFT", 16, -36)
  _G[chkMinimapHide:GetName() .. "Text"]:SetText(optL("info.buttonoptionshide"))
  chkMinimapHide.tooltipText = optL("info.buttonoptionshidetooltip")
  chkMinimapHide:SetChecked(minimapConfig.hide and true or false)
  chkMinimapHide:SetScript("OnClick", function(btn)
    local hide = btn:GetChecked() and true or false
    if MultiBot.SetMinimapConfig then
      MultiBot.SetMinimapConfig("hide", hide)
    end
    if MultiBot.Minimap_Refresh then
      MultiBot.Minimap_Refresh()
    else
      local b = _G["MultiBot_MinimapButton"] or MultiBot.MinimapButton
      if b then
        if hide then b:Hide() else b:Show() end
      end
    end
  end)

  local chkMainBarMoveLocked = CreateFrame("CheckButton", "MultiBot_MainBarMoveLockedCheck", scrollChild, "InterfaceOptionsCheckButtonTemplate")
  chkMainBarMoveLocked:SetPoint("TOPLEFT", chkMinimapHide, "BOTTOMLEFT", 0, -8)
  _G[chkMainBarMoveLocked:GetName() .. "Text"]:SetText(optL("options.layout.lock_mainbar"))
  chkMainBarMoveLocked.tooltipText = optL("options.layout.lock_mainbar_desc")
  chkMainBarMoveLocked:SetChecked(mainBarMoveLocked and true or false)
  chkMainBarMoveLocked:SetScript("OnClick", function(btn)
    if MultiBot.SetMainBarMoveLocked then
      MultiBot.SetMainBarMoveLocked(btn:GetChecked() and true or false)
    end
  end)

  local chkDisableAutoCollapse = CreateFrame("CheckButton", "MultiBot_DisableAutoCollapseCheck", scrollChild, "InterfaceOptionsCheckButtonTemplate")
  chkDisableAutoCollapse:SetPoint("TOPLEFT", chkMainBarMoveLocked, "BOTTOMLEFT", 0, -8)
  _G[chkDisableAutoCollapse:GetName() .. "Text"]:SetText(optL("options.layout.disable_autocollapse"))
  chkDisableAutoCollapse.tooltipText = optL("options.layout.disable_autocollapse_desc")
  chkDisableAutoCollapse:SetChecked(disableAutoCollapse and true or false)
  chkDisableAutoCollapse:SetScript("OnClick", function(btn)
    if MultiBot.SetDisableAutoCollapse then
      MultiBot.SetDisableAutoCollapse(btn:GetChecked() and true or false)
    end
  end)

  local chkLootMasterUI = CreateFrame("CheckButton", "MultiBot_LootMasterUICheck", scrollChild, "InterfaceOptionsCheckButtonTemplate")
  chkLootMasterUI:SetPoint("TOPLEFT", chkDisableAutoCollapse, "BOTTOMLEFT", 0, -8)
  _G[chkLootMasterUI:GetName() .. "Text"]:SetText(optLF("options.lootmaster.enable", "Activer la fenêtre de loot"))
  chkLootMasterUI.tooltipText = optLF("options.lootmaster.enable_desc", "Affiche automatiquement la fenêtre MultiBot de responsable du butin pendant les loots.")
  chkLootMasterUI:SetChecked(lootMasterUIEnabled and true or false)
  chkLootMasterUI:SetScript("OnClick", function(btn)
    local enabled = btn:GetChecked() and true or false
    if MultiBot.SetLootMasterUIEnabled then
      MultiBot.SetLootMasterUIEnabled(enabled)
    end
    if not enabled and _G.MultiBotLootMasterUI and _G.MultiBotLootMasterUI.Close then
      _G.MultiBotLootMasterUI:Close()
    end
  end)

  local chkMainBarAutoHide = CreateFrame("CheckButton", "MultiBot_MainBarAutoHideCheck", scrollChild, "InterfaceOptionsCheckButtonTemplate")
  chkMainBarAutoHide:SetPoint("TOPLEFT", chkLootMasterUI, "BOTTOMLEFT", 0, -8)
  _G[chkMainBarAutoHide:GetName() .. "Text"]:SetText(optL("options.layout.mainbar_autohide"))
  chkMainBarAutoHide.tooltipText = optL("options.layout.mainbar_autohide_desc")
  chkMainBarAutoHide:SetChecked(mainBarAutoHideEnabled and true or false)

  local mainBarAutoHideDelaySlider = CreateFrame("Slider", PANEL_NAME .. "_mainbar_autohide_delay_slider", scrollChild, "OptionsSliderTemplate")
  mainBarAutoHideDelaySlider:SetPoint("TOPLEFT", chkMainBarAutoHide, "BOTTOMLEFT", 8, -18)
  mainBarAutoHideDelaySlider:SetWidth(300)
  mainBarAutoHideDelaySlider:SetMinMaxValues(5, 600)
  mainBarAutoHideDelaySlider:SetValueStep(1)
  if mainBarAutoHideDelaySlider.SetObeyStepOnDrag then
    mainBarAutoHideDelaySlider:SetObeyStepOnDrag(true)
  end
  mainBarAutoHideDelaySlider:SetValue(mainBarAutoHideDelay)

  _G[mainBarAutoHideDelaySlider:GetName() .. "Text"]:SetText(optL("options.layout.mainbar_autohide_delay"))
  _G[mainBarAutoHideDelaySlider:GetName() .. "Low"]:SetText(mainBarAutoHideDelayLabel(5))
  _G[mainBarAutoHideDelaySlider:GetName() .. "High"]:SetText(mainBarAutoHideDelayLabel(600))

  local autoHideDelayValueLabel = scrollChild:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
  autoHideDelayValueLabel:SetPoint("TOP", mainBarAutoHideDelaySlider, "BOTTOM", 0, 0)
  autoHideDelayValueLabel:SetText(mainBarAutoHideDelayLabel(mainBarAutoHideDelay))

  local function updateMainBarAutoHideDelaySliderState()
    local enabled = chkMainBarAutoHide:GetChecked() and true or false
    if enabled then
      mainBarAutoHideDelaySlider:Enable()
      autoHideDelayValueLabel:SetTextColor(0.82, 0.82, 0.82)
    else
      mainBarAutoHideDelaySlider:Disable()
      autoHideDelayValueLabel:SetTextColor(0.5, 0.5, 0.5)
    end
  end

  chkMainBarAutoHide:SetScript("OnClick", function(btn)
    local enabled = btn:GetChecked() and true or false
    if MultiBot.SetMainBarAutoHideEnabled then
      MultiBot.SetMainBarAutoHideEnabled(enabled)
    end
    updateMainBarAutoHideDelaySliderState()
  end)

  mainBarAutoHideDelaySlider:SetScript("OnValueChanged", function(self, value)
    value = round(value, 1)
    self:SetValue(value)
    autoHideDelayValueLabel:SetText(mainBarAutoHideDelayLabel(value))
    if MultiBot.SetMainBarAutoHideDelay then
      MultiBot.SetMainBarAutoHideDelay(value)
    end
  end)

  updateMainBarAutoHideDelaySliderState()

  panel.chkMinimapHide = chkMinimapHide
  panel.chkMainBarMoveLocked = chkMainBarMoveLocked
  panel.chkDisableAutoCollapse = chkDisableAutoCollapse
  panel.chkLootMasterUI = chkLootMasterUI
  panel.chkMainBarAutoHide = chkMainBarAutoHide
  panel.mainBarAutoHideDelaySlider = mainBarAutoHideDelaySlider

  local selectedOwnerKey = nil
  local refreshOwnerDropdown

  local exportBtn = CreateFrame("Button", nil, scrollChild, "UIPanelButtonTemplate")
  exportBtn:SetSize(110, 22)
  exportBtn:SetPoint("TOPLEFT", mainBarAutoHideDelaySlider, "BOTTOMLEFT", -8, -24)
  exportBtn:SetText(optL("options.layout.export"))
  exportBtn:SetScript("OnClick", function()
    if MultiBot.SaveMainBarLayoutForCurrentPlayer then
      local ok, ownerKey, payloadOrError = MultiBot.SaveMainBarLayoutForCurrentPlayer()
      if UIErrorsFrame then
        if ok then
          UIErrorsFrame:AddMessage((optL("options.layout.saved")):format(ownerKey), 0.25, 1, 0.25, 1)
          selectedOwnerKey = ownerKey
          if refreshOwnerDropdown then
            refreshOwnerDropdown()
          end
        else
          UIErrorsFrame:AddMessage((optL("options.layout.error_export_failed")):format(tostring(ownerKey or payloadOrError)), 1, 0.25, 0.25, 1)
        end
      end
    end
  end)

  local importBtn = CreateFrame("Button", nil, scrollChild, "UIPanelButtonTemplate")
  importBtn:SetSize(110, 22)
  importBtn:SetPoint("LEFT", exportBtn, "RIGHT", 8, 0)
  importBtn:SetText(optL("options.layout.import"))
  importBtn:SetScript("OnClick", function()
    if selectedOwnerKey then
      local ok, detail = importLayoutOwner(selectedOwnerKey)
      if UIErrorsFrame then
        if ok then
          UIErrorsFrame:AddMessage((optL("options.layout.imported")):format(selectedOwnerKey, tostring(detail)), 0.25, 1, 0.25, 1)
        else
          UIErrorsFrame:AddMessage((optL("options.layout.error_import_failed")):format(tostring(detail)), 1, 0.25, 0.25, 1)
        end
      end
      return
    end
    if UIErrorsFrame then
      UIErrorsFrame:AddMessage(optL("options.layout.error_no_layout_to_import"), 1, 0.25, 0.25, 1)
    end
  end)

  local deleteBtn = CreateFrame("Button", nil, scrollChild, "UIPanelButtonTemplate")
  deleteBtn:SetSize(110, 22)
  deleteBtn:SetPoint("TOPLEFT", importBtn, "BOTTOMLEFT", 0, -6)
  deleteBtn:SetText(optL("options.layout.delete"))
  deleteBtn:SetScript("OnClick", function()
    if not selectedOwnerKey then
      if UIErrorsFrame then
        UIErrorsFrame:AddMessage(optL("options.layout.error_no_layout_to_delete"), 1, 0.25, 0.25, 1)
      end
      return
    end

    if not MultiBot.DeleteSavedMainBarLayout then
      if UIErrorsFrame then
        UIErrorsFrame:AddMessage(optL("options.layout.error_delete_unavailable"), 1, 0.25, 0.25, 1)
      end
      return
    end

    local ok, detail = MultiBot.DeleteSavedMainBarLayout(selectedOwnerKey)
    if UIErrorsFrame then
      if ok then
        UIErrorsFrame:AddMessage((optL("options.layout.deleted")):format(selectedOwnerKey), 1, 0.82, 0, 1)
      else
        UIErrorsFrame:AddMessage((optL("options.layout.error_delete_failed")):format(tostring(detail)), 1, 0.25, 0.25, 1)
      end
    end
    refreshOwnerDropdown()
  end)

  local refreshBtn = CreateFrame("Button", nil, scrollChild, "UIPanelButtonTemplate")
  refreshBtn:SetSize(110, 22)
  refreshBtn:SetPoint("LEFT", deleteBtn, "RIGHT", 8, 0)
  refreshBtn:SetText(optL("options.layout.refresh"))
  refreshBtn:SetScript("OnClick", function()
    refreshOwnerDropdown()
    if UIErrorsFrame then
      UIErrorsFrame:AddMessage(optL("options.layout.list_refreshed"), 0.25, 1, 0.25, 1)
    end
  end)

  local resetBtn = CreateFrame("Button", nil, scrollChild, "UIPanelButtonTemplate")
  resetBtn:SetSize(110, 22)
  resetBtn:SetPoint("TOPLEFT", refreshBtn, "BOTTOMLEFT", 0, -6)
  resetBtn:SetText(optL("options.layout.reset"))
  resetBtn:SetScript("OnClick", function()
    if not MultiBot.ResetMainBarLayoutState then
      if UIErrorsFrame then
        UIErrorsFrame:AddMessage(optL("options.layout.error_reset_unavailable"), 1, 0.25, 0.25, 1)
      end
      return
    end
    local ok, removed = MultiBot.ResetMainBarLayoutState()
    if UIErrorsFrame then
      if ok then
        UIErrorsFrame:AddMessage((optL("options.layout.reset_done")):format(tostring(removed)), 1, 0.82, 0, 1)
      else
        UIErrorsFrame:AddMessage(optL("options.layout.error_reset_failed"), 1, 0.25, 0.25, 1)
      end
    end
    refreshOwnerDropdown()
  end)

  local ownerDropDown = CreateFrame("Frame", "MultiBotLayoutOwnerDropDown", scrollChild, "UIDropDownMenuTemplate")
  ownerDropDown:SetPoint("TOPLEFT", exportBtn, "BOTTOMLEFT", -14, -8)
  local ownerLabel = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormal")
  ownerLabel:SetPoint("BOTTOMLEFT", ownerDropDown, "TOPLEFT", 16, 3)
  ownerLabel:SetText(optL("options.layout.owner_import"))

  refreshOwnerDropdown = function()
    local owners = getSavedLayoutOwners()
    UIDropDownMenu_Initialize(ownerDropDown, function(_, level)
      for idx, ownerKey in ipairs(owners) do
        local info = UIDropDownMenu_CreateInfo()
        info.text = ownerKey
        info.value = ownerKey
        info.func = function(button)
          selectedOwnerKey = owners[button:GetID()]
          UIDropDownMenu_SetSelectedID(ownerDropDown, button:GetID())
        end
        UIDropDownMenu_AddButton(info, level)
      end
    end)
    if #owners > 0 then
      selectedOwnerKey = selectedOwnerKey or owners[1]
      local selectedIndex = 1
      for idx, ownerKey in ipairs(owners) do
        if ownerKey == selectedOwnerKey then
          selectedIndex = idx
          break
        end
      end
      UIDropDownMenu_SetSelectedID(ownerDropDown, selectedIndex)
      UIDropDownMenu_SetText(ownerDropDown, selectedOwnerKey)
    else
      selectedOwnerKey = nil
      UIDropDownMenu_SetText(ownerDropDown, optL("options.layout.none"))
    end
  end
  refreshOwnerDropdown()

  strataDropDown:ClearAllPoints()
  strataDropDown:SetPoint("TOPLEFT", resetBtn, "BOTTOMLEFT", -14, -12)

  local strataLabel = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontNormal")
  strataLabel:SetPoint("BOTTOMLEFT", strataDropDown, "TOPLEFT", 16, 3)
  strataLabel:SetText(MultiBot.L("options.frame_strata"))

  local current = (MultiBot.GetGlobalStrataLevel and MultiBot.GetGlobalStrataLevel()) or "HIGH"
  local strataLevels = { "BACKGROUND", "LOW", "MEDIUM", "HIGH", "DIALOG", "TOOLTIP" }

  local function OnClick(button)
    UIDropDownMenu_SetSelectedID(strataDropDown, button:GetID())
    if MultiBot.SetGlobalStrataLevel then
      MultiBot.SetGlobalStrataLevel(strataLevels[button:GetID()])
    end
    if MultiBot.ApplyGlobalStrata then
      MultiBot.ApplyGlobalStrata()
    end
  end

  local function Initialize(dropdown, level)
    local info
    for _, v in ipairs(strataLevels) do
      info = UIDropDownMenu_CreateInfo()
      info.text = v
      info.value = v
      info.func = OnClick
      UIDropDownMenu_AddButton(info, level)
    end
  end

  UIDropDownMenu_Initialize(strataDropDown, Initialize)
  UIDropDownMenu_SetWidth(strataDropDown, 120)
  UIDropDownMenu_SetButtonWidth(strataDropDown, 144)
  UIDropDownMenu_SetSelectedValue(strataDropDown, current)
  UIDropDownMenu_JustifyText(strataDropDown, "LEFT")

  local sub = scrollChild:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
  sub:SetPoint("TOPLEFT", strataDropDown, "BOTTOMLEFT", 20, -12)
  sub:SetText(optL("tips.sliders.actionsinter"))

  scrollChild.s_stats = makeSlider(scrollChild, "stats", optL("tips.sliders.statsinter"), 5, 300, 1, -40)
  scrollChild.s_talent = makeSlider(scrollChild, "talent", optL("tips.sliders.talentsinter"), 1, 30, 0.5, -90)
  scrollChild.s_invite = makeSlider(scrollChild, "invite", optL("tips.sliders.invitsinter"), 1, 60, 1, -140)
  scrollChild.s_sort = makeSlider(scrollChild, "sort", optL("tips.sliders.sortinter"), 0.2, 10, 0.2, -190)

  scrollChild.s_thr_rate = makeThrottleSlider(scrollChild, "thr_rate", optL("tips.sliders.messpersec"), 1, 20, 1, 0)
  scrollChild.s_thr_burst = makeThrottleSlider(scrollChild, "thr_burst", optL("tips.sliders.maxburst"), 1, 50, 1, 0)

  scrollChild.s_stats:ClearAllPoints()
  scrollChild.s_stats:SetPoint("TOPLEFT", sub, "BOTTOMLEFT", 0, -16)

  scrollChild.s_talent:ClearAllPoints()
  scrollChild.s_talent:SetPoint("TOPLEFT", scrollChild.s_stats, "BOTTOMLEFT", 0, -36)

  scrollChild.s_invite:ClearAllPoints()
  scrollChild.s_invite:SetPoint("TOPLEFT", scrollChild.s_talent, "BOTTOMLEFT", 0, -36)

  scrollChild.s_sort:ClearAllPoints()
  scrollChild.s_sort:SetPoint("TOPLEFT", scrollChild.s_invite, "BOTTOMLEFT", 0, -36)

  scrollChild.s_thr_rate:ClearAllPoints()
  scrollChild.s_thr_rate:SetPoint("TOPLEFT", scrollChild.s_sort, "BOTTOMLEFT", 0, -36)

  scrollChild.s_thr_burst:ClearAllPoints()
  scrollChild.s_thr_burst:SetPoint("TOPLEFT", scrollChild.s_thr_rate, "BOTTOMLEFT", 0, -36)

  local btn = CreateFrame("Button", nil, scrollChild, "UIPanelButtonTemplate")
  btn:SetSize(140, 22)
  btn:ClearAllPoints()
  btn:SetPoint("TOPLEFT", scrollChild.s_thr_burst, "BOTTOMLEFT", 0, -24)
  btn:SetText(optL("tips.sliders.rstbutn"))
  btn:SetScript("OnClick", function()
    MultiBot.SetTimer("stats", 45)
    MultiBot.SetTimer("talent", 3)
    MultiBot.SetTimer("invite", 5)
    MultiBot.SetTimer("sort", 1)
    scrollChild.s_stats._refresh(); scrollChild.s_talent._refresh(); scrollChild.s_invite._refresh(); scrollChild.s_sort._refresh()

    MultiBot.SetThrottleRate(5)
    MultiBot.SetThrottleBurst(8)
    scrollChild.s_thr_rate._refresh(); scrollChild.s_thr_burst._refresh()
  end)

  scrollChild.s_stats._refresh(); scrollChild.s_talent._refresh(); scrollChild.s_invite._refresh(); scrollChild.s_sort._refresh()
  scrollChild.s_thr_rate._refresh(); scrollChild.s_thr_burst._refresh()
end

function MultiBot.BuildOptionsPanel()
  if MultiBot._optionsBuilt then return end

  local panel = CreateFrame("Frame", PANEL_NAME, UIParent)
  panel.name = optL("tips.sliders.frametitle")
  panel:Hide()

  panel:SetScript("OnShow", function(self)
    if self._initialized then return end
    self._initialized = true

    local AceGUI = getAceGUI()
    if not AceGUI then
      debugCall("AceGUILoadState", "LibStub returned nil for AceGUI-3.0")
      debugCall("OptionsPath", "legacy", "LibStub('AceGUI-3.0') not available")
      buildLegacyOptionsContent(self)
      return
    end

    local probeOk, probeWidget = pcall(AceGUI.Create, AceGUI, "Label")
    if not probeOk or not probeWidget then
      debugCall("AceGUILoadState", "AceGUI:Create('Label') failed: " .. tostring(probeWidget))
      debugCall("OptionsPath", "legacy", "AceGUI widget creation failed")
      buildLegacyOptionsContent(self)
      return
    end
    AceGUI:Release(probeWidget)
    --debugAceGUILoadState("AceGUI widget probe succeeded")
    --debugOptionsPath("AceGUI", "widget probe succeeded")

    local root = AceGUI:Create("SimpleGroup")
    root:SetFullWidth(true)
    root:SetFullHeight(true)
    root:SetLayout("Fill")
    root.frame:SetParent(self)
    root.frame:ClearAllPoints()
    root.frame:SetPoint("TOPLEFT", 8, -8)
    root.frame:SetPoint("BOTTOMRIGHT", -8, 8)
    self._aceRoot = root

    local selectedOwnerKey = nil
    local strataLevels = { "BACKGROUND", "LOW", "MEDIUM", "HIGH", "DIALOG", "TOOLTIP" }
    local minimapHelpText = optL("options.minimap.explainer")
    local mainBarMoveLockLabel = optL("options.layout.lock_mainbar")
    local mainBarMoveLockDesc = optL("options.layout.lock_mainbar_desc")
    local layoutOwnerLabel = optL("options.layout.owner_import")

    local function addTabScroll(tabGroup)
      local scroll = AceGUI:Create("ScrollFrame")
      scroll:SetLayout("List")
      tabGroup:AddChild(scroll)
      return scroll
    end

    local function buildMinimapTab(tabGroup)
      local scroll = addTabScroll(tabGroup)
      local minimapConfig = MultiBot.GetMinimapConfig and MultiBot.GetMinimapConfig() or { hide = false }

      local explainer = AceGUI:Create("Label")
      explainer:SetFullWidth(true)
      explainer:SetText(minimapHelpText)
      scroll:AddChild(explainer)

      local explainerSpacer = AceGUI:Create("Label")
      explainerSpacer:SetFullWidth(true)
      explainerSpacer:SetText(" ")
      scroll:AddChild(explainerSpacer)

      local chkMinimapHide = AceGUI:Create("CheckBox")
      chkMinimapHide:SetLabel(optL("info.buttonoptionshide"))
      chkMinimapHide:SetValue(minimapConfig.hide and true or false)
      chkMinimapHide:SetFullWidth(true)
      chkMinimapHide:SetCallback("OnValueChanged", function(_, _, hide)
        if MultiBot.SetMinimapConfig then
          MultiBot.SetMinimapConfig("hide", hide and true or false)
        end
        if MultiBot.Minimap_Refresh then
          MultiBot.Minimap_Refresh()
        else
          local b = _G["MultiBot_MinimapButton"] or MultiBot.MinimapButton
          if b then
            if hide then b:Hide() else b:Show() end
          end
        end
      end)
      scroll:AddChild(chkMinimapHide)
      panel.chkMinimapHide = chkMinimapHide
    end

    local function buildLayoutTab(tabGroup)
      local scroll = addTabScroll(tabGroup)
      local mainBarMoveLocked = MultiBot.GetMainBarMoveLocked and MultiBot.GetMainBarMoveLocked() or true
      local disableAutoCollapse = MultiBot.GetDisableAutoCollapse and MultiBot.GetDisableAutoCollapse() or false
      local mainBarAutoHideEnabled = MultiBot.GetMainBarAutoHideEnabled and MultiBot.GetMainBarAutoHideEnabled() or false
      local mainBarAutoHideDelay = MultiBot.GetMainBarAutoHideDelay and MultiBot.GetMainBarAutoHideDelay() or 60
      local lootMasterUIEnabled = MultiBot.GetLootMasterUIEnabled and MultiBot.GetLootMasterUIEnabled() or true

      local chkMainBarMoveLocked = AceGUI:Create("CheckBox")
      chkMainBarMoveLocked:SetLabel(mainBarMoveLockLabel)
      if chkMainBarMoveLocked.SetDescription then
        chkMainBarMoveLocked:SetDescription(mainBarMoveLockDesc)
      end
      chkMainBarMoveLocked:SetValue(mainBarMoveLocked and true or false)
      chkMainBarMoveLocked:SetFullWidth(true)
      chkMainBarMoveLocked:SetCallback("OnValueChanged", function(_, _, value)
        if MultiBot.SetMainBarMoveLocked then
          MultiBot.SetMainBarMoveLocked(value and true or false)
        end
      end)
      scroll:AddChild(chkMainBarMoveLocked)
      panel.chkMainBarMoveLocked = chkMainBarMoveLocked

      local chkDisableAutoCollapse = AceGUI:Create("CheckBox")
      chkDisableAutoCollapse:SetLabel(optL("options.layout.disable_autocollapse"))
      if chkDisableAutoCollapse.SetDescription then
        chkDisableAutoCollapse:SetDescription(optL("options.layout.disable_autocollapse_desc"))
      end
      chkDisableAutoCollapse:SetValue(disableAutoCollapse and true or false)
      chkDisableAutoCollapse:SetFullWidth(true)
      chkDisableAutoCollapse:SetCallback("OnValueChanged", function(_, _, value)
        if MultiBot.SetDisableAutoCollapse then
          MultiBot.SetDisableAutoCollapse(value and true or false)
        end
      end)
      scroll:AddChild(chkDisableAutoCollapse)
      panel.chkDisableAutoCollapse = chkDisableAutoCollapse

      local chkLootMasterUI = AceGUI:Create("CheckBox")
      chkLootMasterUI:SetLabel(optLF("options.lootmaster.enable", "Enable Advanced loot window"))
      if chkLootMasterUI.SetDescription then
        chkLootMasterUI:SetDescription(optLF("options.lootmaster.enable_desc", "Automatically shows the MultiBot loot master window during looting."))
      end
      chkLootMasterUI:SetValue(lootMasterUIEnabled and true or false)
      chkLootMasterUI:SetFullWidth(true)
      chkLootMasterUI:SetCallback("OnValueChanged", function(_, _, value)
        local enabled = value and true or false
        if MultiBot.SetLootMasterUIEnabled then
          MultiBot.SetLootMasterUIEnabled(enabled)
        end
        if not enabled and _G.MultiBotLootMasterUI and _G.MultiBotLootMasterUI.Close then
          _G.MultiBotLootMasterUI:Close()
        end
      end)
      scroll:AddChild(chkLootMasterUI)
      panel.chkLootMasterUI = chkLootMasterUI

      local autoHideDelaySlider = AceGUI:Create("Slider")
      autoHideDelaySlider:SetLabel(optL("options.layout.mainbar_autohide_delay"))
      autoHideDelaySlider:SetSliderValues(5, 600, 1)
      autoHideDelaySlider:SetValue(mainBarAutoHideDelay)
      autoHideDelaySlider:SetFullWidth(true)
      autoHideDelaySlider:SetCallback("OnValueChanged", function(widget, _, value)
        value = round(value, 1)
        widget:SetValue(value)
        widget:SetLabel(formatSliderLabel(optL("options.layout.mainbar_autohide_delay"), mainBarAutoHideDelayLabel(value)))
        if MultiBot.SetMainBarAutoHideDelay then
          MultiBot.SetMainBarAutoHideDelay(value)
        end
      end)

      local function refreshAutoHideDelaySliderState(enabled)
        local delayValue = MultiBot.GetMainBarAutoHideDelay and MultiBot.GetMainBarAutoHideDelay() or mainBarAutoHideDelay
        autoHideDelaySlider:SetValue(delayValue)
        autoHideDelaySlider:SetLabel(formatSliderLabel(optL("options.layout.mainbar_autohide_delay"), mainBarAutoHideDelayLabel(delayValue)))
        if autoHideDelaySlider.SetDisabled then
          autoHideDelaySlider:SetDisabled(not enabled)
        end
      end

      local chkMainBarAutoHide = AceGUI:Create("CheckBox")
      chkMainBarAutoHide:SetLabel(optL("options.layout.mainbar_autohide"))
      if chkMainBarAutoHide.SetDescription then
        chkMainBarAutoHide:SetDescription(optL("options.layout.mainbar_autohide_desc"))
      end
      chkMainBarAutoHide:SetValue(mainBarAutoHideEnabled and true or false)
      chkMainBarAutoHide:SetFullWidth(true)
      chkMainBarAutoHide:SetCallback("OnValueChanged", function(_, _, value)
        local enabled = value and true or false
        if MultiBot.SetMainBarAutoHideEnabled then
          MultiBot.SetMainBarAutoHideEnabled(enabled)
        end
        refreshAutoHideDelaySliderState(enabled)
      end)
      scroll:AddChild(chkMainBarAutoHide)
      panel.chkMainBarAutoHide = chkMainBarAutoHide

      refreshAutoHideDelaySliderState(mainBarAutoHideEnabled and true or false)
      scroll:AddChild(autoHideDelaySlider)
      panel.autoHideDelaySlider = autoHideDelaySlider

      local ownerTitle = AceGUI:Create("Label")
      ownerTitle:SetFullWidth(true)
      ownerTitle:SetText(layoutOwnerLabel)
      scroll:AddChild(ownerTitle)

      local ownerTopSpacer = AceGUI:Create("Label")
      ownerTopSpacer:SetFullWidth(true)
      ownerTopSpacer:SetText(" ")
      scroll:AddChild(ownerTopSpacer)

      local ownerDropDown = AceGUI:Create("Dropdown")
      ownerDropDown:SetLabel(" ")
      ownerDropDown:SetWidth(320)
      ownerDropDown:SetCallback("OnValueChanged", function(_, _, value)
        selectedOwnerKey = value
      end)

      local function refreshOwnerList()
        local owners = getSavedLayoutOwners()
        local options = {}
        for _, owner in ipairs(owners) do
          options[owner] = owner
        end
        ownerDropDown:SetList(options)
        if #owners == 0 then
          selectedOwnerKey = nil
          ownerDropDown:SetValue(nil)
          return
        end
        if not selectedOwnerKey or not options[selectedOwnerKey] then
          selectedOwnerKey = owners[1]
        end
        ownerDropDown:SetValue(selectedOwnerKey)
      end

      refreshOwnerList()
      scroll:AddChild(ownerDropDown)

      local ownerBottomSpacer = AceGUI:Create("Label")
      ownerBottomSpacer:SetFullWidth(true)
      ownerBottomSpacer:SetText(" ")
      scroll:AddChild(ownerBottomSpacer)

      local layoutActions = AceGUI:Create("SimpleGroup")
      layoutActions:SetLayout("Flow")
      layoutActions:SetFullWidth(true)

      local exportBtn = AceGUI:Create("Button")
      exportBtn:SetText(optL("options.layout.export"))
      exportBtn:SetWidth(150)
      exportBtn:SetCallback("OnClick", function()
        if MultiBot.SaveMainBarLayoutForCurrentPlayer then
          local ok, ownerKey = MultiBot.SaveMainBarLayoutForCurrentPlayer()
          if UIErrorsFrame then
            if ok then
              UIErrorsFrame:AddMessage((optL("options.layout.saved")):format(ownerKey), 0.25, 1, 0.25, 1)
            else
              UIErrorsFrame:AddMessage((optL("options.layout.error_export_failed")):format(tostring(ownerKey)), 1, 0.25, 0.25, 1)
            end
          end
        end
        refreshOwnerList()
      end)
      layoutActions:AddChild(exportBtn)

      local importBtn = AceGUI:Create("Button")
      importBtn:SetText(optL("options.layout.import"))
      importBtn:SetWidth(150)
      importBtn:SetCallback("OnClick", function()
        if selectedOwnerKey then
          local ok, detail = importLayoutOwner(selectedOwnerKey)
          if UIErrorsFrame then
            if ok then
              UIErrorsFrame:AddMessage((optL("options.layout.imported")):format(selectedOwnerKey, tostring(detail)), 0.25, 1, 0.25, 1)
            else
              UIErrorsFrame:AddMessage((optL("options.layout.error_import_failed")):format(tostring(detail)), 1, 0.25, 0.25, 1)
            end
          end
          return
        end
        if UIErrorsFrame then
          UIErrorsFrame:AddMessage(optL("options.layout.error_no_layout_to_import"), 1, 0.25, 0.25, 1)
        end
      end)
      layoutActions:AddChild(importBtn)

      local deleteBtn = AceGUI:Create("Button")
      deleteBtn:SetText(optL("options.layout.delete"))
      deleteBtn:SetWidth(150)
      deleteBtn:SetCallback("OnClick", function()
        if not selectedOwnerKey then
          if UIErrorsFrame then
            UIErrorsFrame:AddMessage(optL("options.layout.error_no_layout_to_delete"), 1, 0.25, 0.25, 1)
          end
          return
        end
        if not MultiBot.DeleteSavedMainBarLayout then
          if UIErrorsFrame then
            UIErrorsFrame:AddMessage(optL("options.layout.error_delete_unavailable"), 1, 0.25, 0.25, 1)
          end
          return
        end
        local ok, detail = MultiBot.DeleteSavedMainBarLayout(selectedOwnerKey)
        if UIErrorsFrame then
          if ok then
            UIErrorsFrame:AddMessage((optL("options.layout.deleted")):format(selectedOwnerKey), 1, 0.82, 0, 1)
          else
            UIErrorsFrame:AddMessage((optL("options.layout.error_delete_failed")):format(tostring(detail)), 1, 0.25, 0.25, 1)
          end
        end
        refreshOwnerList()
      end)
      layoutActions:AddChild(deleteBtn)

      local refreshBtn = AceGUI:Create("Button")
      refreshBtn:SetText(optL("options.layout.refresh"))
      refreshBtn:SetWidth(150)
      refreshBtn:SetCallback("OnClick", function()
        refreshOwnerList()
        if UIErrorsFrame then
          UIErrorsFrame:AddMessage(optL("options.layout.list_refreshed"), 0.25, 1, 0.25, 1)
        end
      end)
      layoutActions:AddChild(refreshBtn)

      local resetBtn = AceGUI:Create("Button")
      resetBtn:SetText(optL("options.layout.reset"))
      resetBtn:SetWidth(150)
      resetBtn:SetCallback("OnClick", function()
        if not MultiBot.ResetMainBarLayoutState then
          if UIErrorsFrame then
            UIErrorsFrame:AddMessage(optL("options.layout.error_reset_unavailable"), 1, 0.25, 0.25, 1)
          end
          return
        end
        local ok, removed = MultiBot.ResetMainBarLayoutState()
        if UIErrorsFrame then
          if ok then
            UIErrorsFrame:AddMessage((optL("options.layout.reset_done")):format(tostring(removed)), 1, 0.82, 0, 1)
          else
            UIErrorsFrame:AddMessage(optL("options.layout.error_reset_failed"), 1, 0.25, 0.25, 1)
          end
        end
        refreshOwnerList()
      end)
      layoutActions:AddChild(resetBtn)
      scroll:AddChild(layoutActions)
    end

    local function buildStrataTab(tabGroup)
      local scroll = addTabScroll(tabGroup)
      local strataTitle = AceGUI:Create("Label")
      strataTitle:SetFullWidth(true)
      strataTitle:SetText(MultiBot.L("options.frame_strata"))
      scroll:AddChild(strataTitle)

      local strataSpacer = AceGUI:Create("Label")
      strataSpacer:SetFullWidth(true)
      strataSpacer:SetText(" ")
      scroll:AddChild(strataSpacer)

      local strata = AceGUI:Create("Dropdown")
      strata:SetLabel(" ")
      strata:SetWidth(240)
      local strataList = {}
      for _, strataLevel in ipairs(strataLevels) do
        strataList[strataLevel] = strataLevel
      end
      strata:SetList(strataList)
      strata:SetValue((MultiBot.GetGlobalStrataLevel and MultiBot.GetGlobalStrataLevel()) or "HIGH")
      strata:SetCallback("OnValueChanged", function(_, _, value)
        if MultiBot.SetGlobalStrataLevel then
          MultiBot.SetGlobalStrataLevel(value)
        end
        if MultiBot.ApplyGlobalStrata then
          MultiBot.ApplyGlobalStrata()
        end
      end)
      scroll:AddChild(strata)
    end

    local function buildIntervalsTab(tabGroup)
      local scroll = addTabScroll(tabGroup)

      local sub = AceGUI:Create("Label")
      sub:SetText(optL("tips.sliders.actionsinter"))
      sub:SetFullWidth(true)
      scroll:AddChild(sub)

      local intervalsTopSpacer = AceGUI:Create("Label")
      intervalsTopSpacer:SetFullWidth(true)
      intervalsTopSpacer:SetText(" ")
      scroll:AddChild(intervalsTopSpacer)

      local sliderRefs = {}

      local function buildTimerSlider(key, label, minV, maxV, step)
        local slider = AceGUI:Create("Slider")
        slider:SetFullWidth(true)
        slider:SetSliderValues(minV, maxV, step)
        slider:SetLabel(label)
        slider:SetCallback("OnValueChanged", function(widget, _, value)
          value = round(value, step)
          MultiBot.SetTimer(key, value)
          widget:SetLabel(formatSliderLabel(label, secondsLabel(value)))
          widget:SetValue(value)
        end)
        slider._refresh = function()
          local value = MultiBot.GetTimer(key)
          slider:SetValue(value)
          slider:SetLabel(formatSliderLabel(label, secondsLabel(value)))
        end
        sliderRefs[#sliderRefs + 1] = slider
        scroll:AddChild(slider)
        return slider
      end

      local function buildThrottleSlider(key, label, minV, maxV, step)
        local getValue = (key == "thr_rate") and MultiBot.GetThrottleRate or MultiBot.GetThrottleBurst
        local setValue = (key == "thr_rate") and MultiBot.SetThrottleRate or MultiBot.SetThrottleBurst
        local slider = AceGUI:Create("Slider")
        slider:SetFullWidth(true)
        slider:SetSliderValues(minV, maxV, step)
        slider:SetLabel(label)
        slider:SetCallback("OnValueChanged", function(widget, _, value)
          value = round(value, step)
          setValue(value)
          widget:SetLabel(formatSliderLabel(label, tostring(value)))
          widget:SetValue(value)
        end)
        slider._refresh = function()
          local value = getValue()
          slider:SetValue(value)
          slider:SetLabel(formatSliderLabel(label, tostring(value)))
        end
        sliderRefs[#sliderRefs + 1] = slider
        scroll:AddChild(slider)
        return slider
      end

      local s_stats = buildTimerSlider("stats", optL("tips.sliders.statsinter"), 5, 300, 1)
      local s_talent = buildTimerSlider("talent", optL("tips.sliders.talentsinter"), 1, 30, 0.5)
      local s_invite = buildTimerSlider("invite", optL("tips.sliders.invitsinter"), 1, 60, 1)
      local s_sort = buildTimerSlider("sort", optL("tips.sliders.sortinter"), 0.2, 10, 0.2)
      local s_thr_rate = buildThrottleSlider("thr_rate", optL("tips.sliders.messpersec"), 1, 20, 1)
      local s_thr_burst = buildThrottleSlider("thr_burst", optL("tips.sliders.maxburst"), 1, 50, 1)

      local btn = AceGUI:Create("Button")
      btn:SetText(optL("tips.sliders.rstbutn"))
      btn:SetWidth(180)
      btn:SetCallback("OnClick", function()
        MultiBot.SetTimer("stats", 45)
        MultiBot.SetTimer("talent", 3)
        MultiBot.SetTimer("invite", 5)
        MultiBot.SetTimer("sort", 1)
        MultiBot.SetThrottleRate(5)
        MultiBot.SetThrottleBurst(8)
        for _, slider in ipairs(sliderRefs) do
          slider._refresh()
        end
      end)

      local resetTopSpacer = AceGUI:Create("Label")
      resetTopSpacer:SetFullWidth(true)
      resetTopSpacer:SetText(" ")
      scroll:AddChild(resetTopSpacer)

      scroll:AddChild(btn)

      s_stats._refresh()
      s_talent._refresh()
      s_invite._refresh()
      s_sort._refresh()
      s_thr_rate._refresh()
      s_thr_burst._refresh()
    end

    local tabGroup = AceGUI:Create("TabGroup")
    tabGroup:SetLayout("Fill")
    tabGroup:SetTabs({
      { text = optL("options.tabs.minimap"), value = "minimap" },
      { text = optL("options.tabs.layout"), value = "layout" },
      { text = optL("options.tabs.strata"), value = "strata" },
      { text = optL("options.tabs.intervals"), value = "intervals" },
    })
    tabGroup:SetCallback("OnGroupSelected", function(widget, _, group)
      widget:ReleaseChildren()
      if group == "minimap" then
        buildMinimapTab(widget)
      elseif group == "layout" then
        buildLayoutTab(widget)
      elseif group == "strata" then
        buildStrataTab(widget)
      elseif group == "intervals" then
        buildIntervalsTab(widget)
      end
    end)
    root:AddChild(tabGroup)
    tabGroup:SelectTab("minimap")
  end)

  if type(InterfaceOptions_AddCategory) == "function" then
    InterfaceOptions_AddCategory(panel)
  elseif type(InterfaceOptionsFrame_AddCategory) == "function" then
    InterfaceOptionsFrame_AddCategory(panel)
  elseif type(INTERFACEOPTIONS_ADDONCATEGORIES) == "table" then
    table.insert(INTERFACEOPTIONS_ADDONCATEGORIES, panel)
  end

  MultiBot._optionsPanel = panel
  MultiBot._optionsBuilt = true
end

local function OpenOptionsPanelFromSlash()
  if not MultiBot._optionsBuilt then
    if MultiBot.BuildOptionsPanel then MultiBot.BuildOptionsPanel() end
  end
  local p = MultiBot._optionsPanel
  if p and InterfaceOptionsFrame_OpenToCategory then
    InterfaceOptionsFrame_OpenToCategory(p)
    InterfaceOptionsFrame_OpenToCategory(p)
  elseif p then
    p:Show()
  end
end

MultiBot.RegisterCommandAliases("MULTIBOTOPTIONS", OpenOptionsPanelFromSlash, { "mbopt" })

function MultiBot.ToggleOptionsPanel()
  if not MultiBot._optionsBuilt and MultiBot.BuildOptionsPanel then
    MultiBot.BuildOptionsPanel()
  end
  local p = MultiBot._optionsPanel
  if not p then return false end

  local io = InterfaceOptionsFrame
  if io and io:IsShown() and p:IsShown() then
    HideUIPanel(io)
    return false
  end

  if InterfaceOptionsFrame_OpenToCategory then
    InterfaceOptionsFrame_OpenToCategory(p)
    InterfaceOptionsFrame_OpenToCategory(p)
  else
    p:Show()
  end
  return true
end
